Tuesday 26 August 2014

Dungeon Decor

My board game involves a number of floor tiles to create the map that the characters explore. The tiles represent the dungeon or tunnels. Seeing as I went with something more stylised and cartoony, I didn't want the floor tiles to be overly grey or monotone.

Seeing as all that's seen is the floor, because the tiles are from a top down view, I needed to pick something more interesting than dirt. I ended up choosing something along the lines of cobbled floor tiles. I decided to model the tiles in 3D and then render the image.

The room floor tiles modelled in 3D.
The corridor floor tiles modelled in 3D.
Both sets of floor tiles overlapped and textured.
The starting Home tile.
The locked, and optional, Exit tile.
The crossroad corridor tile.
The corridor t-junction.
The corridor corner.
A straight corridor tile.
A room with 3 doorways/t-junction.
A corner room.
A room with 2 doorways on opposite sides.
A dead end room with a locked door. 

Tuesday 12 August 2014

A Monster of Medieval Mythology

For the monster, I was worried that I wouldn't have the time to design, model, rig and weight a more extravagant like a dragon or something more spectacular with the remaining time I had. So, I looked into other creatures from medieval mythology. I was more attracted to the more humanoid monsters because, given the time remaining, it'd be easier to model and rig something of a similar shape to the hunters, having already had practise rigging them.

In my research, I stumbled across a monster called an Anthropophage, which is so commonly mixed up with another creature called a Blemmyes that the two have merged into one being. It was common in medieval mythology as well as others, and also referenced in Shakespeare's Othello. The Anthropophage is described as a tribal cannibal that eats human beings, and the Blemmyes appearance is a giant humanoid without a head, with its face within its torso. As these two creatures are often confused with one another, I combined the two descriptions for my creature.

Artwork of the Anthropophage/Blemmyes.
A turnaround for the creature.
A quick size comparison between the creature and the hunters.
The initial low poly model of the monster.
The low poly being upscaled slightly from the low poly.
The Maya model close to being finished and posed.
The Maya model having been UV mapped, rigged, weighted and posed.
The Maya model imported into ZBrush further upscaled and ready for print.